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Bodo Heye

Played a lot of in the past, but I’m mostly into (ish)/ games these days. One striking difference between modern and osr games I think, is how the two branches of dnDNA games approach fictional „violence“. While osr aesthetics are often leaning into or even boasting with unforgiving mechanics („Ha, ha - no death save in this dojo!“) and evoke a grim imagery, i experienced games to play out way more „violent“ at the table, in terms of „dead“ enemies 1/3

So many elements of the rules are geared towards tactical combat. As a player, i hardly felt that my character should opt for fleeing combat, and opportunity attacks presented an additional counter incentive to do so. The use of „violence“ had no in-world consequences. Somehow, the combination of cute-anthropomorphic-animals-on-a-killing-spree (5e) became a bit disturbing over time 😅 2/3

In my games, in contrast, players refer way more often to negotiation. They avoid combatant all by being sneakedy-stealthy or talk themselves out of dangerous situations or: run. The monsters also prefer to run, when odds are against them. Combat encounters are less frequent, high stakes, and tense. I think, what I want to say is, that for me, even an over the top gorefest a la (❤️) is less disturbing than ploughing heroically through hoards of enemies 5e style 3/3