Any other indie #ttrpg devs here? I would love to get some "networkign" done on this platform as well.

@ordoalea I'm here. I'm primarily working on a Fate-based TTRPG based on the Pepper&Carrot comic and a few other ideas percolating here and there. (mostly "storygames" but also trying to figure out how to get computers to be better at interactive storytelling.)

Folgen

@craigmaloney @ordoalea Did I already show you dryads wake? It’s my try at finally creating a system for writing a dialog-based game-system that reads like typical theater-scripts: hg.sr.ht/~arnebab/dryads-wake/

There’s a presentation about it from FOSDEM a few years back: archive.fosdem.org/2017/schedu

· · Web · 1 · 1 · 3

@ArneBab @ordoalea I don't think so. What I'm looking for is a little more free-form than this. Interesting to see so many folks working on this from different angles. Thanks!

@ordoalea @ArneBab I mean having something where a simple AI can drive the NPCs and have them react in surprising ways. Also have it so if the player goess off script that the world still holds up. What I want doesn't exist.

@craigmaloney @ordoalea that’s pretty cool.

What I’m writing is more a tool for cutscenes in the game. Creating the dialogs the AI can build upon. Thanks to being embedded in Scheme, you can use it within any other structure you like — and have the full flexibility of Scheme available in the dialogs.

@craigmaloney @ordoalea I want to make story authors front and center of the development so they don’t have to wait for the game-logic coders to provide what they need, and can do any last-minute changes they want.

Not surprisingly I like writing :-)

@craigmaloney @ordoalea (but the deeper motivation is that I’ve seen the high quality of Starcraft 1 storytelling, where the writers could edit to the very end, compared to the mediocre storytelling of cutscenes in Starcraft 2 which had to be finished long before shipping.

I want games where the story is the first thing to work and the last thing to be frozen.

Melde dich an, um an der Konversation teilzuhaben
Die Heimat für Rollenspieler

rollenspiel.social ist eine Mastodon-Instanz für Rollenspieler und wird von der Rollenspiel-Community RollenspielMonster bereitgestellt. Wir bieten einen platz für Rollenspiel, Pen & Paper, Tabletop, TCG und vieles mehr. Die primären Instanzensprachen sind Deutsch.